Rope

Class: Phaser.Rope

Constructor

new Rope(game, x, y, key, frame, points)

A Rope is a Sprite that has a repeating texture.

The texture will automatically wrap on the edges as it moves.

Please note that Ropes cannot have an input handler.

Parameters
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Name Type Description
game Phaser.Game

A reference to the currently running game.

x number

The x coordinate (in world space) to position the Rope at.