Loader
Class: Phaser.Loader
Constructor
new Loader(game)
The Loader handles loading all external content such as Images, Sounds, Texture Atlases and data files.
The loader uses a combination of tag loading (eg. Image elements) and XHR and provides progress and completion callbacks.
Parallel loading (see enableParallel) is supported and enabled by default.
Load-before behavior of parallel resources is controlled by synchronization points as discussed in withSyncPoint.
Texture Atlases can be created with tools such as Texture Packer and