Group
Class: Phaser.Group
Constructor
new Group(game, parent, name, addToStage, enableBody, physicsBodyType)
A Group is a container for display objects including Sprites and Images.
Groups form the logical tree structure of the display/scene graph where local transformations are applied to children.
For instance, all children are also moved/rotated/scaled when the group is moved/rotated/scaled.
In addition, Groups provides support for fast pooling and object recycling.
Groups are also display objects and can be nested as children within other Groups.