Button
Class: Phaser.Button
Constructor
new Button(game, x, y, key, callback, callbackContext, overFrame, outFrame, downFrame, upFrame)
Create a new Button
object. A Button is a special type of Sprite that is set-up to handle Pointer events automatically.
The four states a Button responds to are:
- 'Over' - when the Pointer moves over the Button. This is also commonly known as 'hover'.
- 'Out' - when the Pointer that was previously over the Button moves out of it.
- 'Down' - when the Pointer is pressed down on the Button. I.e. touched on a touch enabled